Runen des Mönches

Der Mönch ist Meister der inneren Kraft und Konzentration und wird vor allem wegen seiner Geschwindigkeit im Nahkampf gefürchtet.
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Triforce
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Beiträge: 103
Registriert: 28.06.2008, 12:52

Runen des Mönches

Beitrag von Triforce »

Warnung: Die hier gezeigten Runen wurden per Datamining erfasst und sind von offizieller Seite nicht bestätigt worden. Es kann sich noch vieles an den Runen ändern, sie sind nicht final!


Blinding Flash

Create a flash of light that blinds all enemies within X yards for X seconds. Blinded enemies will not attack unless they are attacked first. Cost - X Spirit

Crimson Rune - Faith in the Light
X seconds after using Blinding Flash, all of your attacks are infused to deal X additional Holy damage.

Indigo Rune - Blinding Echo

X seconds after using Blinding Flash, a second flash of light will blind enemies within X yards for X seconds.

Obsidian Rune - Blind and Confused
Blinded enemies have a X% chance to attack each other.

Golden Rune - Self Reflection
Increases the duration enemies are blinded to by X seconds.

Alabaster Rune - Searing Light
Blinded enemies also have their chance to hit reduced by X % for X seconds.


Breath Of Heaven

A blast of holy energy heals the Monk and allies within X yards for X Life. Cost - X Spirit

Crimson Rune - Circle of Scorn
In addition to healing, Breath of Heaven also sears enemies for X Holy damage.

Indigo Rune - Circle of Life
Increases the healing to {c_green}{Script Formula 2} - [{Script Formula 2}+{Script Formula 3}]{/c_green} Life.

Obsidian Rune - Blazing Wrath
Increases all damage done by X seconds after Breath of Heaven is used.

Golden Rune - Infused with Light
Gain additional Spirit from each combo attack for X seconds after using Breath of Heaven.

Alabaster Rune - Penitent Flame
Enemies hit by Breath of Heaven run in fear for X seconds, and take X Holy damage per second as they flee.


Circle of Wrath

Creates a blast of holy energy that heals the Monk and allies within X yards for X Life, and damages enemies for X holy damage. Costs - X Spirit

Crimson Rune - Improved Wrath
Increases healing to X amount of Life, and damage inflicted to X holy damage.

Indigo Rune - Chain Healing
Heals allies for X Life for each monster affected by Circle of Wrath.

Obsidian Rune - Holy Power
The Monk's attacks each do an additional fire damage for X seconds after Circle of Wrath is used.

Golden Rune - Infused with Light
Gain X additional spirit from each combo attack for X seconds after using Circle of Wrath.

Alabaster Rune - Judgment
Enemies hit by Circle of Wrath run in fear for x seconds, and take X fire damage per second as they flee.


Crippling Wave

A series of large sweeping attacks that debilitate enemies and cause X% weapon damage. First Hit - Enemies are dazed, reducing movement speed by X% for X seconds. Second and Third Hit - Refreshes the duration of the daze effect. Combo Skill. Generates 3 Spirit Per Hit

Crimson Rune - Mangle
Increase damage to X% of weapon damage. Adds a bleeding DOT to those hit by this skill with each combo.

Indigo Rune - Tsunami
Crippling Wave's third attack range increases to X yards and knocks targets back. Area of effect increased with each combo.

Obsidian Rune - Concussion
Enemies hit by Crippling Wave inflict X% less damage for X seconds. Adds a debuff to stage 1 that reduces damage caused by enemies by [{Script Formula 7} * 100]%

Golden Rune - Rising Tide
Critical hits generate X additional Spirit. Adds a debuff to stage 2 that increases damage taken by enemies by [{Script Formula 6} * 100]%

Alabaster Rune - Breaking Wave
Affected targets take X% additional damage from all attacks for X seconds. Stage 3 has a [{Script Formula 14} * 100]% chance to stun enemies.


Dashing Strike

Dash quickly at the targeted enemy or location dealing X% weapon damage. Cost - X Spirit

Crimson Rune - Flying Head Butt

Fly through the air head first, slowing the movement of all enemies along the path by X% for X seconds.

Indigo Rune - Way of the Falling Star
Increases run speed by X% for X seconds after using Dashing Strike.

Obsidian Rune - Blinding Speed
Receive a X % increased chance to dodge for X seconds.

Golden Rune - Quicksilver
{/c_gold} The cost of Dashing Strike is reduced to {c_green}{Script Formula 24}{/c_green} Spirit.

Alabaster Rune - Flying Side Kick
Perform a flying kick that has a % chance to stun your target for X seconds.


Deadly Reach

Project lines of pure force over a short distance for X% weapon damage. Generates X Spirit per attack.

Crimson Rune - Foresight
The third strike of Deadly Reach increases the damage of all attacks by % for X seconds. This effect can stack up to X times.

Indigo Rune - Piercing Trident
The second and third strike of the skill have an increased area of effect. Also increases skill damage to % of weapon damage.

Obsidian Rune - Scattered Blows

The third strike is replaced with an attack that will hit up to X enemies within X yards for % weapon damage.

Golden Rune - Strike from Beyond
Critical hits caused with this skill generate extra Spirit.

Alabaster Rune - Keen Eye
Critical hit damage for this attack is increased by X% .


Dominate Aura

Create an aura that causes enemies within X yards to take X% additional damage. The Monk can only have one aura active at a time. Duration - X minutes Cost - X Spirit

Crimson Rune - Improved Dominate Aura
Increases aura strength so that enemies take % additional damage for X minutes.

Indigo Rune - Domination
Aura potency is increased so enemies take % additional damage and have their damage resistance reduced by % for the first X seconds.

Obsidian Rune - Demoralized
Enemies within X yards have their movement speed reduced by %

Golden Rune - Reclamation
Gain X Spirit for each attack and heal Life equal to % of the damage inflicted on enemies while Dominate Aura is active.

Alabaster Rune - Intimidation
Enemies affected by Dominate Aura inflict % less damage


Exploding Palm


The first two strikes in the attack deal X% weapon damage. The third strike causes the target to bleed for X% of weapon damage per second for X seconds. If the target dies while bleeding, it explodes, dealing X% of the target's maximum Life as physical damage to all other enemies nearby. Generates X Spirit per attack.

Crimson Rune - Impending Doom

Increases the duration of the bleed effect to X seconds. DOT lasts longer and will stack if applied multiple times. Stacking the DOT refreshes the duration.

Indigo Rune - Creeping Demise
The bleed effect hits up to X targets standing in front of the Monk. Stage 3 places the DOT on multiple targets, preferably through a 'zeal-like' effect, but a 'cleave-like' effect could work if it limits the number of targets hit. Higher level runes will increase the number of targets up to a cap, and will also increase DOT damage.

Obsidian Rune - The Flesh is Weak
The first two strikes cause the enemy to take X additional damage for X seconds. This effect stacks up to X times on each target. Stage 1 and 2 add a stacking debuff that causes the DOT to do more damage.

Golden Rune - Strong Spirit
If a target dies and explodes with the bleed on them, gainX Spirit for each enemy hit by the explosion. The DOT leeches Spirit back to the Monk.

Alabaster Rune - Heart Burn
The third strike causes the target to burn for % weapon damage as Fire damage every second for X seconds. If the target dies while burning it explodes causing all nearby enemies to burn for % weapon damage as Fire damage for X seconds. This effect can chain repeatedly. Monsters that die to a monster explosion have a chance to explode for lesser damage.


Fists of Thunder

Deal a series of extremely fast punches that deal X% weapon damage as Lightning damage. Each strike has a X% chance to interrupt enemy attacks. Generates X Spirit per attack.

Crimson Rune - Thunderclap

Each punch causes a shockwave that hits all enemies within X yards of your primary target for X% weapon damage as Lightning damage. Also enables the Monk to teleport a short distance during the ability's first strike.

Indigo Rune - Chain Lightning
The third strike creates chain lightning that can jump to up to other nearby targets. Each lightning strike inflicts X% weapon damage as Lightning damage.

Obsidian Rune - Static Charge
Enemies attacked are charged with static for X seconds. Charged enemies take X% weapon damage as Lightning damage when the Monk attacks other nearby enemies with Fists of Thunder.

Golden Rune - Rolling Thunder
Critical hits generate X additional Spirit.

Alabaster Rune - Lightning Flash
Each attack with Fists of Thunder increases the Monk's Dodge chance by X%. This effect stacks up to X times.


Inner Sanctuary

Create a circle of protection on the ground for X seconds that cannot be passed by enemies. Cost - X Spirit

Crimson Rune - Forbidden Palace
Enemies within the area of effect of Inner Sanctuary when it is activated take Holy damage.

Indigo Rune - Consecration
Increase the duration of Inner Sanctuary to X seconds.

Obsidian Rune - Circle of Protection
The Monk and any allies standing in the area of effect of Inner Sanctuary take less damage from attacks.

Golden Rune - Safe Haven
The Monk and any allies regenerate X Life per second while inside the circle.

Alabaster Rune - Sanctified Ground

When Inner Sanctuary expires it becomes Sanctified Ground for X seconds, slowing the movement of all enemies on it by X%.


LashingTailKick

Unleash a deadly roundhouse kick, knocking enemies back and dealing X% weapon damage. Cost - X Spirit Cooldown - X seconds

Crimson Rune - Vulture Claw Kick
With a torrent of fire, strike all nearby enemies for % weapon damage and knock them back.

Indigo Rune - Spinning Flame Kick
Hurl a column of fire that pierces through enemies, causing % weapon damage as Fire damage to each enemy it strikes.

Obsidian Rune - Hand of Ytar
Smite all enemies within X yards of a target location for X% damage and slows their movement by X% for X seconds.

Golden Rune - Sweeping Armada Kick
All enemies around the Monk are knocked back X% farther and slow their movement by X% for X seconds.

Alabaster Rune - Scorpion Sting
Instead of knocking enemies back, affected enemies are stunned for X seconds.


Lethal Decoy

Create an illusion of pure holy energy that attracts enemies to itself and explodes after X seconds for X Holy damage. Cost - X Spirit

Crimson Rune - Explosive Decoy
Increases damage of the explosion to X Holy damage.

Indigo Rune - Many Monks
Spawn X decoys. Each decoy deals X Holy damage when it explodes.

Obsidian Rune - Lethal Combatant

Summons a stronger decoy for X seconds. The decoy can move and attack enemies for X damage per swing.

Golden Rune - Spirit Link
When the decoy explodes it also heals all allies within X yards for X Life.

Alabaster Rune - Simulacrum
If the Monk dies while the decoy is alive the Monk is resurrected at the decoy's location with X Life. The decoy no longer attracts enemies and the duration is increased to X seconds.


Mantra Of Conviction

Recite a Mantra that causes all enemies within X yards of you to take X% additional damage. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown - X seconds

Crimson Rune - Overawe
Increases Mantra strength so that enemies take X% additional damage.

Indigo Rune - Submission
Enemies affected by Mantra of Conviction take X Holy damage per second.

Obsidian Rune - Demoralize
Slows the movement of enemies within X yards by X%.

Golden Rune - Reclamation
You and your allies have a X% chance to be healed for X

Alabaster Rune - Intimidation
Enemies affected by Mantra of Conviction inflict X% less damage.


Mantra Of Evasion

Recite a Mantra that grants you and all allies within X yards a X% chance to dodge attacks. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown - X seconds

Crimson Rune - Blowback
Successfully dodging an attack creates a burst of flame dealing X% weapon damage as fire to all nearby enemies.

Indigo Rune - Unstoppable
Mantra of Evasion also reduces the duration of all control imparing effects by X%.

Obsidian Rune - Hard Target
Mantra of Evasion also grants an increase in armor by X%

Golden Rune - Wind Through the Reeds
Mantra of Evasion also grants an increase in run speed by X%

Alabaster Rune - Divine Protection
When you or an ally under the effect of Mantra of Evasion is reduced below %Life, a shield of protection forms around that target, reducing incoming damage by X% for X seconds. Each target can be protected at most once every X seconds by this effect.


Mantra Of Healing

Recite a Mantra that causes you and all allies within X yards to gain increased Life regeneration by X Life per second. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown - X seconds

Crimson Rune - Sustenance
Increases the Life regeneration granted by Mantra of Healing to X Life per second.

Indigo Rune - Boon of Protection
When Mantra of Healing is activated a temporary shield is placed on you and your allies for X seconds. The shield will absorb up to X% of each person's maximum Life in damage.

Obsidian Rune - Heavenly Body
Mantra of Healing also increases Vitality by X%.

Golden Rune - Soothing Breeze

Mantra of Healing also grants the Monk X Spirit per second.

Alabaster Rune - Time of Need
Mantra of Healing also increases all resistances by X%.


Mantra Of Retribution

Recite a Mantra that causes you and all allies within X yards to reflect melee damage back at enemies, dealing Holy damage equal to X% of the damage sustained. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown - X seconds

Crimson Rune - Retaliation
Increase amount of damage reflected by the Mantra to X%. The Mantra will now reflect ranged damage as well as melee damage.

Indigo Rune - Transgression

Mantra of Retribution also increases the attack speed for you and your allies by X%.

Obsidian Rune - Indignation

When Mantra of Retribution damages an attacker, the attacker has a X% chance to be stunned for X seconds.

Golden Rune - Against All Odds
Mantra of Retribution also restores X Spirit when reflecting damage done to you.

Alabaster Rune - Guilt By Association
An attacker that triggers Mantra of Retribution has a X% chance to suffer a feedback blast, dealing X damage to itself and surrounding enemies.


Mystic Ally

Summon an elemental ally capable of engaging enemies in combat until it is destroyed.


Crimson Rune - Fire Ally
Imbue the ally with the essence of fire. The ally gains the ability to Fire Kick for X Fire damage plus an additional X Fire damage per second over X seconds to all enemies in a straight line.

Indigo Rune - Water Ally
Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals X physical damage and slows the movement of affected targets by X% for X seconds.

Obsidian Rune - Earth Ally

Imbue the ally with the essence of earth. Maximum Life of the ally and the Monk are increased by X%. The ally also gains the ability to create a ground spike, dealing X physical damage to a single enemy and forcing that enemy to attack the ally for X seconds.

Golden Rune - Air Ally
Imbue the ally with the essence of air. Every attack made by the Ally has a % chance to generate Spirit for the Monk. In addition the Ally is surrounded in a torrent of wind that deals X physical damage per second to all nearby enemies.

Alabaster Rune - Eternal Ally
Imbue the ally with the essence of life. When the ally dies it has a X chance to be reborn after X seconds. In addition, the physical damage of the ally's basic attack is increased to X per swing.


Resist Aura

Create an Aura that increases all resistances by X% for the Monk and allies within X yards for X minutes. The Monk can only have one Aura active at a time.

Crimson Rune - Resolve
Increases the potency of the Aura to increase resistances to X %.

Indigo Rune - Perseverance

All resistances are increased by X% for the first X seconds this aura is active.

Obsidian Rune - Adaptation
The Monk's resistance increases by an additional X% against the first damage type taken after the aura is activated.

Golden Rune - Unstoppable
Spirit generation is increased by X% for the first X seconds after this aura is activated.

Alabaster Rune - Armor of Faith
Increase the Monk's armor by X% while Resist Aura is active.


Serenity

The Monk is enveloped in a protective shield that intercepts all incoming damage for X seconds and grants immunity to all control impairing effects. Cost - X Spirit Cooldown - X seconds

Crimson Rune - Peaceful Repose
Heal yourself for X Life when Serenity is activated.

Indigo Rune - Instant Kharma
While Serenity is active, X% of all projectiles and melee attacks are reflected back at the attacker.

Obsidian Rune - Ascension
Increases the duration of Serenity to X seconds.

Golden Rune - Tranquility

Extends the protective shield and immunity to control impairing effects to allies within X yards for X seconds.

Alabaster Rune - Reap What is Sown
X% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to X Holy damage to enemies within X yards.


Seven Sided Strike

Unleashes a fury of attacks striking nearby enemies X times for X % weapon damage for each hit. Costs - X Spirit

Crimson Rune - Sudden Assault
Teleport to the target location for the strike, and damage increases to X% weapon damage per hit.

Indigo Rune - Fourteen-sided Strike -
Increases the number of strikes made to X attacks.

Obsidian Rune - Pandemonium
Enemies hit by the barrage have a X chance per hit to be charmed or stunned for {c_green}{Script Formula 8}{/c_green} seconds. Higher level runes increase the chance for stuns/attacks and increase the attack duration.

Golden Rune - Sustained Attack
Reduces the cooldown of this ability to X seconds.

Alabaster Rune - Fulminating Onslaught
Each impact explodes to deal X Holy damage around the target. Each hit explodes for holy damage on impact for a small radius of effect. Higher level runes add a damage bonus.


Sweeping Wind


Strike a target for X% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts X seconds and deals X% weapon damage per second to all enemies within X yards. This vortex effect can stack up to X times for a total of X% weapon damage per second to nearby enemies. Generates X Spirit per attack.

Crimson Rune - Blade Storm
Intensify the vortex, increasing it to X% weapon damage per second.

Indigo Rune - Fire Storm
Increases the radius of the vortex to X yards and deals X% weapon damage per second as Fire damage.

Obsidian Rune - Cyclone
When at the maximum stack count, creating another vortex effect generates a lightning tornado in the current area that deals X% weapon damage as Lightning damage per bolt for X seconds.

Golden Rune - Inner Storm
As long as your vortex is at the maximum stack count, you gain X Spirit per second.

Alabaster Rune - Master of Wind

Increases the duration of the vortex buff to X seconds.


Tempest Rush

Run directly through your enemies knocking them back and hobbling them, slowing their movement by X% for X seconds. Also deals X% of weapon damage per second while running. Cost - X Spirit plus an additional X Spirit per second.

Crimson Rune - Bluster

Affected enemies also have their damage reduced by X% for the duration of the effect.

Indigo Rune - Tailwind
Increases the movement speed of Tempest Rush to X of normal.

Obsidian Rune - Slipstream
Damage taken while running is reduced by X%.

Golden Rune - Northern Breeze
Reduces cost to X Spirit per second.

Alabaster Rune - Flurry

Increases the potency of the hobbling effect, slowing enemy movement by X%.


Wave Of Light

Focuses the power of Light to smite all enemies in front of you for X Holy damage followed by an additional X Holy damage to all enemies in a line. Cost - X Spirit Cooldown - X seconds


Crimson Rune - Wall of Light
Increases damage of the initial impact to X Holy damage.

Indigo Rune - Explosive Light

Shoot out bursts of energy in all directions that deal X Holy damage to nearby enemies.

Obsidian Rune - Pillar of the Ancients
Summon an ancient pillar that deals X% weapon damage followed by an additional X% weapon damage after X seconds.

Golden Rune - Empowered Wave
Reduces the cooldown to X seconds.

Alabaster Rune - Blinding Light
Critical hits stun enemies for X seconds.


Way Of The Hundred Fists

A rapid series of punches strikes enemies for X% weapon damage. Generates X Spirit per attack.

Crimson Rune - Fists of Fury
Affected targets will take an additional X Holy damage per second for X seconds. Also enables the first hit to dash a short distance.

Indigo Rune - Hands of Lightning
Increase the number of hits in the second strike from X hits.

Obsidian Rune - Blazing Fists

Critical hits increase the Monk's attack speed by X% and movement speed by X%. This effect lasts for X seconds and can stack up to X times.

Golden Rune - Spirited Salvo
Every activation of the skill has a X%{/c_green} chance to generate additional Spirit.

Alabaster Rune - Windforce Flurry
The third strike generates a wave of wind that deals X physical damage to enemies directly ahead of the Monk.


Quelle: http://www.diablofans.com/topic/27996-d ... ntry649066
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