Die Runen des Dämonenjägers

Der Dämonenjäger ist ein Fernkämpfer mit magischen Eigenschaften, der es auch gerne gegen mehrere Gegner gleichzeitig aufnimmt.
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Triforce
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Beiträge: 103
Registriert: 28.06.2008, 12:52

Die Runen des Dämonenjägers

Beitrag von Triforce » 09.09.2011, 17:47

Warnung: Die hier gezeigten Runen wurden per Datamining erfasst und sind von offizieller Seite nicht bestätigt worden. Es kann sich noch vieles an den Runen ändern, sie sind nicht final!


Bola Shot

Base skill: Shoot out an explosive bola that wraps itself around its target. After [{Script Formula 11}] second, the bola explodes dealing [{Script Formula 0} * 100]% weapon damage as Fire to the target and an additional [({Script Formula 14}) * 100]% weapon damage as Fire to all other targets within {Script Formula 5} yards. Cost: {Resource Cost} Hatred

Crimson Rune - Volatile Explosives

Increase the explosion radius to {Script Formula 20} yards.

Indigo Rune - Acid Strike
Shoot {Script Formula 24} poison bolas that deal [{Script Formula 9}*100]% weapon damage each. The bolas no longer explode for area damage to nearby targets.

Obsidian Rune - Thunder Ball
When the bola explodes it deals [{Script Formula 0} * 100]% weapon damage as lightning, and has a [{Script Formula 28} * 100]% chance to stun the target for [{Script Formula 29}|1|] seconds.

Golden Rune - Bitter Pill
After the bola explodes, you have a [{Script Formula 31} * 100]% chance to gain {Script Formula 32} Discipline.

Alabaster Rune - Imminent Doom

Augments the bola to deal [{Script Formula 9}*100]% weapon damage as Arcane to the target and an additional [{Script Formula 6}*100]% weapon damage to all other targets within {Script Formula 20} yards, but increases the explosion delay to {Script Formula 4} seconds.


Caltrops


Base skill: Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within {Script Formula 0} yards by [{Script Formula 6} * 100]%. This trap lasts {Script Formula 2} seconds. Cost: {Script Formula 8} Discipline

Crimson Rune - Jagged Spikes
Enemies in the area also take [{Script Formula 20}*100]% weapon damage per second.

Indigo Rune - Hooked Spines
Increase the slow amount to [{Script Formula 3} * 100]%.

Obsidian Rune - Torturous Ground
Enemies in the area deal [{Script Formula 24}*100]% less damage.

Golden Rune - Punji Stakes
Reduce the cost to [{Script Formula 7}|1|] Discipline.

Alabaster Rune - Come and Get It
Become empowered while standing in the area of effect, gaining an additional [{Script Formula 28}*100]% chance to critical hit with all attacks.


Chakram

Base skill: Fire a swirling Chakram that does {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] physical damage to enemies along its path. Cost: {Resource Cost} Hatred


Crimson Rune - Twin Chakrams
A second Chakram mirrors the first. Each Chakram deals {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] physical damage.

Indigo Rune - Boomerang
The Chakram path turns into a loop, dealing {Script Formula 4} - [{Script Formula 4} + {Script Formula 5}] Lightning damage to enemies along the path.

Obsidian Rune - Serpentine

The Chakram follows a slow curve, dealing {Script Formula 7} - [{Script Formula 7} + {Script Formula 8}] Poison damage to enemies along the path.

Golden Rune - Razor Disk
The Chakram spirals out from the targeted location dealing {Script Formula 10} - [{Script Formula 10} + {Script Formula 11}] Arcane damage to enemies along the path.

Alabaster Rune - Shuriken Cloud
Surround yourself in spinning Chakrams for {Script Formula 12} seconds, dealing {Script Formula 13} - [{Script Formula 13} + {Script Formula 14}] physical damage per second to anybody nearby.


Cluster Arrow

Base skill: Fire a Cluster grenade that explodes for [{Script Formula 0}*100]% weapon damage into a series of additional miniature bombs that explode for [{Script Formula 5}*100]% weapon damage each. Cost: {Resource Cost} Hatred

Crimson Rune - Loaded for Bear
Increases the damage of the explosion at the impact location to [{Script Formula 0}*100]%.

Indigo Rune - Shooting Stars
Instead of releasing grenades, shoots up to {Script Formula 9} rockets at nearby enemies dealing [{Script Formula 19}*100]% weapon damage each.

Obsidian Rune - Cluster Bombs
Launch the cluster through the air, dropping a series of bombs in a straight line that explode for [{Script Formula 8}*100]% weapon damage each.

Golden Rune - Maelstrom
Instead of releasing grenades, the cluster releases Shadow energy that deals [{Script Formula 19}*100]% weapon damage to nearby enemies. You will gain [{Script Formula 18}*100]% of the damage done as Life.

Alabaster Rune - Dazzling Arrow
Enemies hit by grenades have a [{Script Formula 12}*100]% chance to be stunned for [{Script Formula 13}|1|] seconds.


Companion

Base skill: Summon a raven companion. Your raven companion will periodically peck at enemies for {Script Formula 18} - [{Script Formula 18} + {Script Formula 19}] damage. Cost: {Resource Cost} Discipline

Crimson Rune - Spider Companion
Summons a spider instead of a raven. The spiders's attacks also slows the movement of targets by [{Script Formula 12}*100]% for {Script Formula 8} - [{Script Formula 8}+{Script Formula 13}] seconds.

Indigo Rune - Boar Companion
Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for {Script Formula 20} - [{Script Formula 20} + {Script Formula 21}] damage.

Obsidian Rune - Wolf Companion

Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for {Script Formula 9} seconds and attacks enemies for {Script Formula 22} - [{Script Formula 22} + {Script Formula 23}] damage.

Golden Rune - Bat Companion

Summons a bat instead of a raven. The bat grants you [{Script Formula 10}|1|] Hatred per second.

Alabaster Rune - Ferret Companion
Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by [{Script Formula 11}*100]%.


Elemental Arrow

Base skill: Shoot an elemental charged arrow that deals [{Script Formula 0} * 100]% weapon damage as Fire damage to all targets it passes through. Cost: {Resource Cost} Hatred

Crimson Rune - Frost Arrow
Turns into a frost arrow that explodes out conal damage from the back of the first target hit for [{Script Formula 12}*100]% of weapon damage.

Indigo Rune - Ball Lightning
Fire a lightning arrow that electrocutes nearby enemies as it passes by for [{Script Formula 26}*100]% of weapon damage.

Obsidian Rune - Screaming Skull
Grants a [{Script Formula 5}*100]% chance to shoot a skull that will fear affected enemies for {Script Formula 6}-[{Script Formula 6}+{Script Formula 7}] seconds.

Golden Rune - Nether Tentacles
Shoot tentacles that deal [{Script Formula 32}*100]% weapon damage and return [{Script Formula 33}*100]% of damage dealt as Life for you.

Alabaster Rune - Lightning Bolts
Fire giant bolts of lightning that stun enemies for [{Script Formula 38}|1|] seconds when they critically hit.


Entangling Shot


Base skill: Release a sticky adhesive that deals [{Script Formula 5} * 100]% weapon damage and entangles up to {Script Formula 14} enemies, slowing their movement by [{Script Formula 0} * 100]% for {Script Formula 9} seconds. Cost: {Script Formula 1} Hatred


Crimson Rune - Heavy Burden
Increase the movement slow duration to {Script Formula 4} seconds.

Indigo Rune - Chain Gang
Hit up to {Script Formula 3} targets.

Obsidian Rune - Electrified Chain
{/c_gold} Strike with electrical chains that do an additional {Script Formula 8} damage over {Script Formula 4} seconds.

Golden Rune - Justice is Served
{/c_gold} Reduce cost to [{Script Formula 2}|1|] Hatred.

Alabaster Rune - Bounty Hunter
{/c_gold} Gain [{Script Formula 11} * 100]% of the damage dealt as Life.


Fan of Knives

Base skill: Throw knives out in a spiral around you, doing {Script Formula 22} - [{Script Formula 22} + {Script Formula 23}] physical damage to all enemies within {Script Formula 19} yards of you. Your knives will also slow the movement of enemies by [{Script Formula 20} * 100}]% for {Script Formula 5} seconds. Cost: {Resource Cost} Hatred

Crimson Rune - Hail of Knives

Increase the radius to deal {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] physical damage to all enemies within {Script Formula 2} yards.

Indigo Rune - Knives for a Pro
Throw long-range knives that deal [{Script Formula 16}*100%]% weapon damage to {Script Formula 13} additional targets.

Obsidian Rune - Fan of Daggers
Imbue your knives with a [{Script Formula 10}*100%]% chance to stun enemies for [{Script Formula 11}|1|] seconds.

Golden Rune - Crippling Knives
Increase the slow amount to [{Script Formula 6}*100]% for {Script Formula 5} seconds.

Alabaster Rune - Backlash
Instead of throwing the knives immediately, the knives will release automatically dealing {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] physical damage to all enemies if you are struck in the next {Script Formula 15} seconds.


Grenades

Base skill: Throw out three grenades that explode for {Script Formula 13} - [{Script Formula 13} + {Script Formula 14}] Fire damage. Cost: {Script Formula 19} Hatred

Crimson Rune - Gas Grenades
Toss poison gas grenades that explode for {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] damage and leaves a cloud that deals an additional {Script Formula 6} damage per second for {Script Formula 7} seconds to enemies who stand in the area.

Indigo Rune - Cluster Grenades
Throw a large cluster of mini-grenades that deal {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c-green} Fire damage over an {Script Formula 4} yard radius.

Obsidian Rune - Fire Bomb
Throw a single large grenade that deals {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] Fire damage and knocks enemies back.

Golden Rune - Tinkerer
Reduce cost to [{Script Formula 25}|2|] Hatred.

Alabaster Rune - Stun Grenades
Hurl grenades that have a [{Script Formula 9} * 100]% chance to stun enemies for [{Script Formula 10}|1|] seconds.


Hungering Arrow

Base skill: Fire a magically imbued arrow that seeks out targets for [{Script Formula 0} * 100]% weapon damage and has a [{Script Formula 5} * 100]% chance to pierce through targets. Cost: {Resource Cost} Hatred

Crimson Rune - Heat Seeker

Light the arrow on fire, dealing [{Script Formula 8}*100%]% additional weapon damage as Fire damage over {Script Formula 13} seconds.

Indigo Rune - Shatter Shot

If the arrow successfully pierces the first target, the arrow splits into [{Script Formula 9} + 1] arrows.

Obsidian Rune - Devouring Arrow
Each consecutive pierce increases the damage of the arrow by [{Script Formula 10} * 100]%.

Golden Rune - Piercing Arrow
Increase the chance for the arrow to pierce to [{Script Formula 5} * 100]%.

Alabaster Rune - Spray of Teeth
Successful crits cause a burst of bone to explode from the target dealing [{Script Formula 11} * 100]% of weapon damage to enemies in that area.


Impale

Base skill: Fire a massive shot to impale a target for [{Script Formula 10} * 100]% weapon damage. Cost: {Resource Cost} Hatred

Crimson Rune - Overpenetration
The shot will pierce through all enemies in a straight line for [{Script Formula 0} * 100]% weapon damage.

Indigo Rune - Impact
Shots knock the target back and stun them for [{Script Formula 6}|2|] seconds.

Obsidian Rune - Liquid Flame
Fire an explosive shell that deals an additional [{Script Formula 9} * 100]% weapon damage over {Script Formula 8} seconds.

Golden Rune - Recoil
Every shot releases a shockwave of energy centered on you dealing [{Script Formula 12} * 100]% weapon damage to all enemies within {Script Formula 11} yards.

Alabaster Rune - Grievous Wounds
Critical hits deal an additional [{Script Formula 13} * 100]% weapon damage.


Marked for Death


Base skill: Marks an enemy. The marked enemy will take [{Script Formula 1} * 100]% additional damage for the next {Script Formula 0} seconds.

Crimson Rune - Grim Reaper
An additional [{Script Formula 2} * 100]% of damage done to the target is also divided among all enemies within {Script Formula 3} yards.

Indigo Rune - Contagion

When the target is killed the ability spreads to {Script Formula 6} other nearby targets. This effect can chain repeatedly.

Obsidian Rune - Valley of Death
Mark an area on the ground {Script Formula 7} yards wide for {Script Formula 9} seconds. Enemies in the area take [{Script Formula 1} * 100]% additional damage.

Golden Rune - Mortal Enemy
Attacks by the Demon Hunter against the Marked target have a [{Script Formula 13} * 100]% chance to generate {Script Formula 11} Hatred. This effect cannot occur more than once every {Script Formula 12} second.

Alabaster Rune - Death Toll
[{Script Formula 14} * 100]% of damage done to the marked target heals the attacker.


Multishot

Base skill: Fire a massive volley of arrows dealing [{Script Formula 12}*100]% weapon damage to all enemies in the area. Cost: {Script Formula 13} Hatred


Crimson Rune - Full Broadside
Increases the damage done to [{Script Formula 0}*100]% weapon damage.

Indigo Rune - Burst Fire
Everytime you fire, generate a shock pulse that damages all nearby enemies for [{Script Formula 1}*100]% weapon damage.

Obsidian Rune - Arsenal
Every use also fires {Script Formula 3} rockets at nearby enemies that deal [{Script Formula 6}*100]% weapon damage each.

Golden Rune - Let'em Have It
Cost reduced to [{Script Formula 14}] Hatred.

Alabaster Rune - Supression Fire
Every enemy hit grants {Script Formula 9} Discipline. Each volley can gain up to {Script Formula 10} Discipline in this way.


Preparation

Base skill: Instantly restore all Discipline. Cooldown: {Cooldown Time} seconds

Crimson Rune - Punishment
Removes cooldown. Skill now costs {Resource Cost} Discipline to cast but restores all Hatred instead of all Discipline.

Indigo Rune - Ready for Anything
When activated, increases your maximum Discipline by {Script Formula 1} for {Script Formula 2} seconds.

Obsidian Rune - Focused Mind

Instead of replenishing Discipline immediately, you will gain {Script Formula 4} Discipline over {Script Formula 5} seconds.

Golden Rune - Battle Scars
Also restores [{Script Formula 6}*100]% of your Life when used.

Alabaster Rune - Backup Plan
Grants a [{Script Formula 7}*100]% chance that the cooldown will not be triggered when used.


Rain of Arrows

Base skill: Fire a massive volley of arrows around you. Arrows fall from the sky for {Script Formula 6} seconds dealing an average of [{Script Formula 10} * {Script Formula 1}*100 / {Script Formula 5}]% weapon damage per second. Cooldown: {Cooldown Time} seconds

Crimson Rune - Bombing Run
Summon {Script Formula 23} Shadow Beasts to drop bombs on nearby enemies, dealing [{Script Formula 26}*100]% weapon damage each.

Indigo Rune - Dark Cloud
Launch a massive volley of guided arrows that rain down on enemies for the next {Script Formula 16} seconds for [{Script Formula 0}*100]% weapon damage.

Obsidian Rune - Anathema
Summon a Shadow Beast that drops grenades from the sky for {Script Formula 30} seconds dealing [{Script Formula 0}*100]% weapon damage.

Golden Rune - Kamikaze Strike
A group of {Script Formula 14} Shadow Beasts plummet from the sky at a targeted location dealing [{Script Formula 12} * 100]% weapon damage and stunning enemies for {Script Formula 37} seconds.

Alabaster Rune - Stampede
Summon a wave of {Script Formula 15} Shadow Beasts to tear across the ground, knocking back enemies and dealing [{Script Formula 11} * 100]% weapon damage.


Rapid Fire

Base skill: Rapidly fire a stream of arrows that deal [{Script Formula 0}*100%]% weapon damage each. Cost: [{Resource Cost} / {Script Formula 1} |1|] Hatred per second

Crimson Rune - Bombardment
Rapidly fire Grenades instead of arrows that do [{Script Formula 6}*100%]% weapon damage to all enemies within {Script Formula 5} yard radius.

Indigo Rune - High Velocity
Adds an additional [{Script Formula 7}*100%]% pierce chance to the projectiles fired.

Obsidian Rune - Fire Support
While channeling Rapid Fire launch {Script Formula 16} homing |4missile:missiles; every second that |4deals:deal; [{Script Formula 17}*100%]% weapon damage each to nearby targets.

Golden Rune - Overcharge
After shooting for {Script Formula 4} seconds, damage from arrows increases to inflict a maximum of [{Script Formula 3}*100]% weapon damage as Fire damage.

Alabaster Rune - Web Shot
Slows the movement of affected targets by [{Script Formula 8}*100%]% for [{Script Formula 9}|1|] seconds.


Evasive Fire

Base skill: Shoot for [{Script Formula 9} * 100]% of weapon damage. If an enemy is at close range, you will also backflip away {Script Formula 1} yards. Cost: {Resource Cost} Hatred to shoot and an additional {Script Formula 11} Discipline if you backflip.

Crimson Rune - Hot Shot

Fire exploding bullets that also deal [{Script Formula 20}*100]% weapon damage to all enemies within [{Script Formula 21}|1|] yards of the primary target.

Indigo Rune - Withering Fire
Fire a spread of bullets that hit up to {Script Formula 24} targets for [{Script Formula 3} * 100]% weapon damage each.

Obsidian Rune - Backup Plan
Shoot for [{Script Formula 3} * 100]% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for [{Script Formula 28}*100]% of weapon damage as poison in a {Script Formula 29} yard radius after [{Script Formula 30}|1|] seconds.

Golden Rune - Surge
Shoot for [{Script Formula 9} * 100]% of weapon damage as lightning. Reduces the Discipline cost of the backflip component down to {Script Formula 8}.

Alabaster Rune - Tumble
Increase the distance of the backflip to {Script Formula 7} yards.


Sentry

Base skill: Drop a turret on the ground. The turret begins firing at nearby enemies for [{Script Formula 2}*100%]% of weapon damage. Lasts {Script Formula 0} seconds. Cost: {Resource Cost} Discipline.

Crimson Rune - Choke Chain
Create a tether between you and the sentry that does [{Script Formula 6}*100%]% of weapon damage every second to every enemy it touches.

Indigo Rune - Vigilant Watcher
Increases duration of the turret to {Script Formula 0} seconds.

Obsidian Rune
Spitfire Turret - The turret will also fire homing missiles every [{Script Formula 12}|1|] seconds aimed at random nearby targets for [{Script Formula 16}*100]% weapon damage.

Golden Rune - Aid Station
Heals nearby allies for [{Script Formula 11}*100%]% of their maximum Life per second.

Alabaster Rune - Guardian Turret
The turret also creates a shield that reduces damage taken by allies by [{Script Formula 10}*100%]%.


Shadow Power

Base skill: Draw in the power of the shadows, increasing attack speed by [{Script Formula 1}*100]% for [{Script Formula 0}] seconds. Cost: {Script Formula 6} Discipline


Crimson Rune - Night Bane
While active, gain {Script Formula 3} Hatred per second.

Indigo Rune - Shadow Glide
While active, gain [{Script Formula 2}*100]% movement speed.

Obsidian Rune - Gloom
While active, you have a [{Script Formula 4}*100]% increased chance to dodge incoming attacks.

Golden Rune - Well of Darkness
Reduces Discipline cost to {Resource Cost}.

Alabaster Rune - Blood Moon
While active, gain [{Script Formula 5}*100]% of all damage as Life.


Smoke Screen

Base skill: Vanish behind a wall of smoke, becoming momentarily invisible for [{Script Formula 14}|1|] seconds. Cost: {Script Formula 13} Discipline

Crimson Rune - Choking Gas
Leave behind a cloud of gas that deals {Script Formula 5} physical damage per second to enemies in the area for {Script Formula 4} seconds.

Indigo Rune - Catch Me If You Can
Increase the duration of the effect to [{Script Formula 0}|2|] seconds.

Obsidian Rune - Breathe Deep
While invisible you also gain {Script Formula 10} Hatred per second.

Golden Rune - Special Recipe
Reduce the skill cost to [{Script Formula 2}|1|] Discipline.

Alabaster Rune - Long Gone

Gain [{Script Formula 12} * 100]% run speed when activated.


Spike Trap

Base skill: Lay a trap that arms after [{Script Formula 20}|1|] seconds and triggers when an enemy approaches. The trap does {Script Formula 17} - [{Script Formula 17} + {Script Formula 18}] physical damage all enemies within {Script Formula 7} yards. You can have a maximum of {Script Formula 19} Spike Traps active at one time. Cost: {Resource Cost} Hatred

Crimson Rune - Long Fuse
Increases the arming time to [{Script Formula 3}|1|] seconds but increases damage to {Script Formula 0}-[{Script Formula 0} + {Script Formula 1}].

Indigo Rune - Bandolier
Increase the maximum number of traps that can be out simultaneously to {Script Formula 2}.

Obsidian Rune - Sticky Trap
Plant an explosive on an enemy target rather than on the ground. If the target dies within {Script Formula 4} seconds the trap explodes dealing {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] physical damage to all enemies within {Script Formula 6} yards.

Golden Rune - Scatter
A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] damage.

Alabaster Rune - Lightning Rod
When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to {Script Formula 25} enemies for {Script Formula 17} - [{Script Formula 17} + {Script Formula 18}] Lightning damage.


Strafe

Base skill: Shoot {Script Formula 0} times per second at random nearby enemies while moving at [{Script Formula 7}*100]% of normal movement speed. Every shot deals [{Script Formula 9}*100]% of weapon damage. Cost: {Resource Cost} Hatred per second

Crimson Rune - Demolition
Throw out bouncy grenades rather than arrows that explode for [{Script Formula 9}*{Script Formula 26}*100]% weapon damage to targets within {Script Formula 25} yards.

Indigo Rune - Equilibrium
Increase arrows fired to {Script Formula 5} additional arrows per second.

Obsidian Rune - Rocket Storm
In addition to regular firing, fire off homing rockets that hit for [{Script Formula 31}*100]% of weapon damage.

Golden Rune - Drifting Shadow
Movement speed increased to [{Script Formula 8}*100]% of normal running speed while strafing.

Alabaster Rune - Stinging Steel
Throw out knives rather than arrows that do an extra [{Script Formula 17}*100]% more weapon damage on successful critical hits.


Vault

Base skill: Tumble acrobatically {Script Formula 10} yards. Cost: {Resource Cost} Discipline

Crimson Rune - Trail of Cinders
Ignite with fire dealing [{Script Formula 1} * 100]% weapon damage to everything along your path.

Indigo Rune - Acrobatics
Increases your Vault distance to {Script Formula 0} yards.

Obsidian Rune - Covering Fire
As you travel, shoot arrows for [{Script Formula 4} * 100]% weapon damage at nearby targets.

Golden Rune - Tumble
After using Vault, your next Vault within {Script Formula 9} seconds has its Discipline cost reduced by [{Script Formula 6} * 100]%

Alabaster Rune - Rattle and Roll

All enemies within {Script Formula 7} yards of your destination are knocked back and stunned for [{Script Formula 8}|1|] seconds.


Quelle: http://www.diablofans.com/topic/27996-d ... ntry649065

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