Runen des Hexendoktors

Der Meister der Wiederbelebung hat starte mentale Fähigkeiten und vernichtet seine Gegner mit physischen Attacken.
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Triforce
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Beiträge: 103
Registriert: 28.06.2008, 12:52

Runen des Hexendoktors

Beitrag von Triforce »

Warnung: Die hier gezeigten Runen wurden per Datamining erfasst und sind von offizieller Seite nicht bestätigt worden. Es kann sich noch vieles an den Runen ändern, sie sind nicht final!


Fire Bomb

Crimson Rune Heat Wave
In addition to the base explosion, create a larger blast that deals an additional [{Script Formula 21}] - [{Script Formula 21}+ {Script Formula 22}] Fire damage to all enemies within {Script Formula 5} yards.

Indigo Rune - Skip Bomb
Allows the skull to bounce up to {Script Formula 7} times. The first hit deals {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] Fire damage and each bounce reduces the damage by {Script Formula 9}%.

Obsidian Rune - Fire Pit
Leaves behind a pool of fire that deals {Script Formula 10} Fire damage per second for {Script Formula 12} seconds

Golden Rune - Towering Inferno

Create a column of flame that spews fire at the closest enemy for {Script Formula 13} - [{Script Formula 13} + {Script Formula 24}] Fire damage. The column lasts {Script Formula 14} seconds.

Alabaster Rune - Flash Fire
Rather than exploding for area damage, each Firebomb can bounce up to {Script Formula 15} additional targets. Damage is reduced by {Script Formula 16}% per bounce.


Horrify


Crimson Rune NYI - Fear Tactics
Horrify grants you [{Script Formula 5} * 100]% armor for {Script Formula 12} seconds.

Indigo Rune - Face of Death
Increases the radius of the effect to {Script Formula 2} yards.

Obsidian Rune - Phobia
Increases the duration of the fear to [{Script Formula 3}] seconds.

Golden Rune - Ruthless Terror
Gain {Script Formula 8} Mana for every feared enemy.

Alabaster Rune - Stalker
Gain {Script Formula 9}% increased run speed for {Script Formula 10} seconds after cast.


Zombie Dog

Crimson Rune - Burning Dogs
Light your dogs on fire allowing them to burn nearby enemies for [{Script Formula 1}/{Script Formula 10}] Fire damage per second.

Indigo Rune - Life Link
[{Script Formula 9}*100]% of damage taken is absorbed by your zombie dogs.

Obsidian Rune - Rabid Dogs
Your summoned zombie dogs gain an infectious bite that deals {Script Formula 5} Poison damage over {Script Formula 4} seconds.

Golden Rune - Final Gift
Upon death, your zombie dogs have a [{Script Formula 7}*100]% chance of leaving behind a health globe.

Alabaster Rune - Leeching Beasts
Your zombie dogs gain [{Script Formula 8}*100]% of damage dealt as Life, half of which heals you.


Poison Dart


Alabaster Rune - Snake to the Face
Every shot has a [{Script Formula 11}*100]% chance to be a snake that clamps on to the target and stuns it for {Script Formula 8} seconds.

Golden Rune - Spined Dart
Gain {Script Formula 10} Mana every time a dart hits a target.

Obsidian Rune - Numbing Dart
Targets hit by a dart have their movement slowed by [{Script Formula 5} * 100]% for [{Script Formula 6}|1|] seconds.

Indigo Rune - Splinters
Shoot {Script Formula 4} darts.

Crimson Rune - Flaming Dart
Ignite the dart, allowing it to deal a full {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] Fire damage at once.


Big Bad Voodoo

Crimson Rune - Slam Dance
Also increases the damage of all allies in the area by [{Script Formula 3}*100]%.

Indigo Rune - Jungle Drums
Increases the duration of the ritual to {Script Formula 0} seconds.

Obsidian Rune - Ghost Trance
Also heals all allies in the area for [{Script Formula 4}*100|1|]% of their maximum Life per second.

Golden Rune - Rain Dance
Recover {Script Formula 5} Mana per second while in the ritual area.

Alabaster Rune - Boogie Man
Enemies who die in the ritual area have a [{Script Formula 6}*100]% chance to resurrect as a zombie dog.


Fetish Army

Crimson Rune - Fetish Ambush
Each Fetish deals {Script Formula 5} - [{Script Formula 5} + {Script Formula 6}] physical damage to any enemy near it as they appear.

Indigo Rune - Legion of Daggers

Adds {Script Formula 9} dagger-wielders to the army and increases their physical damage to {Script Formula 22} - [{Script Formula 22} + {Script Formula 23}].

Obsidian Rune - Tiki Torchers
Adds {Script Formula 10} Fetish casters to the army. The casters breathe fire that deals {Script Formula 11} - [{Script Formula 11} + {Script Formula 12}] Fire damage in a cone in front of them.

Golden Rune - Devoted Following
Decreases the cooldown to {Script Formula 18} seconds.

Alabaster Rune - Head Hunters
Adds {Script Formula 13} Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing {Script Formula 14} - [{Script Formula 14} + {Script Formula 15}] Poison damage.


Spirit Walk

Crimson Rune - Severance
Enemies you walk through in spirit form take
{Script Formula 1} - [{Script Formula 1}+{Script Formula 2}] physical damage per second.

Indigo Rune - Jaunt
Increases the duration of Spirit Walk to [{Script Formula 0}|1|] seconds.

Obsidian Rune - Umbral Shock
When Spirit Walk ends, your physical form bursts for {Script Formula 6} - [{Script Formula 6}+{Script Formula 7}] Fire damage to all enemieswithin {Script Formula 8} yards.

Golden Rune - Honored Guest
Gain {Script Formula 9}% of your maximum Mana every second while Spirit Walk is active.

Alabaster Rune - NYI - Healing Journey
Gain [{Script Formula 10}*100]% of your maximum health every second while Spirit Walk is active.


Sacrifice

Crimson Rune - Provoke the Pack
Increase all damage done by [{Script Formula 4} * 100]% for every sacrificed dog for {Script Formula 5} seconds.

Indigo Rune - For the Master
Gain {Script Formula 6} Life for each sacrificed dog.

Obsidian Rune - Black Blood
Black inky goo shoots out and slows all affected enemies for {Script Formula 7} seconds.

Golden Rune - Pride
Recover {Script Formula 9} Mana for each sacrificed dog.

Alabaster Rune - Next of Kin
Each sacrificed dog has a [{Script Formula 10} * 100]% chance to resurrect as a new zombie dog.


Zombie Charger

Crimson Rune - Zombie Bears
A stampede of Zombie Bears deal {Script Formula 4} - [{Script Formula 4} + {Script Formula 5}] damage to enemies in the area.

Indigo Rune - Wave of Zombies
Summon {Script Formula 3} zombie chargers that deal {Script Formula 4} - [{Script Formula 4} + {Script Formula 5}] damage each.

Obsidian Rune - Leperous Zombie
The charger leaves behind a poisonous cloud that deals [{Script Formula 6}] Poison damage per second to enemies caught in it.

Golden Rune - Undeath

If the charger kills a target, at the end of it's path it will reappear as a new charger that deals {Script Formula 31} - {Script Formula 32} Poison damage. This effect can repeat up to {Script Formula 24} times.

Alabaster Rune - Explosive Beast

Summon an explosive zombie dog that deals {Script Formula 4} - [{Script Formula 4} + {Script Formula 5}] Fire damage to all enemies within {Script Formula 11} yards.


Grasp of the Dead

Crimson Rune - Groping Eels
Increases the damage done to {Script Formula 0} physical damage per second.

Indigo Rune - Rain of Corpses
Corpses fall from the sky dealing {Script Formula 10} - [{Script Formula 10}+{Script Formula 11}] physical damage to nearby enemies.

Obsidian Rune - Unbreakable Grasp
Increase the slow amount to [({Script Formula 19})*100]%.

Golden Rune - Desperate Grasp
Reduces the cooldown to [{Script Formula 5}|1|] seconds.

Alabaster Rune - Death is Life

Killed targets have a [{Script Formula 21}*100]% chance to produce a health globe.


Firebats

Crimson Rune - Dire Bats
Summon fewer but larger bats that travel up to
{Script Formula 10} yards and hit for {Script Formula 15} - [{Script Formula 15} + {Script Formula 16}] Fire damage.

Indigo Rune - Hungry Bats
Rapidly summon bats to seek out nearby targets for {Script Formula 18} - [{Script Formula 18}+{Script Formula 20}] Fire damage.

Obsidian Rune - Plague Bats
Enemies in the area are plagued. Damage is slow at first, but can increase over time to a maximum of [{Script Formula 12}*{Script Formula 22}] Poison damage per second.

Golden Rune - Vampire Bats
[{Script Formula 14} * 100]% of damage done by the bats is gained as Life.

Alabaster Rune - Cloud of Bats
Call forth a swirl of bats to damage nearby enemies for {Script Formula 1} - [{Script Formula 1}+{Script Formula 2}] Fire damage per second.


Locust Swarm

Crimson Rune - Searing Locusts
Ignite the locusts with fire causing them to deal {Script Formula 0} Fire damage per second.

Indigo Rune - Pestilence
When the swarm jumps there is a [{Script Formula 16} * 100]% chance to jump to two targets instead of one.

Obsidian Rune - Cloud of Insects
Increase the duration of the swarm to {Script Formula 1} seconds.

Golden Rune - Devouring Swarm
Convert [{Script Formula 10} * 100]% of the damage done as Mana for the Witch Doctor.

Alabaster Rune - Diseased Swarm
Targets killed by the Locust Swarm leave behind a disease cloud that deals [{Script Formula 12}] Poison damage per second to enemies in the cloud. The cloud lasts {Script Formula 11} seconds.


Soul Harvest

Crimson Rune - Siphon

Gain {Script Formula 9} Life for every affected enemy.

Indigo Rune - Soul to Waste
Increases duration of the effect to {Script Formula 7} seconds.

Obsidian Rune - Languish

Reduces the movement speed of enemies by [{Script Formula 10} * 100]% for {Script Formula 11} seconds.

Golden Rune - Swallow Your Soul
Gain {Script Formula 4} Mana for every affected enemy.

Alabaster Rune - Vengeful Spirit
Affected enemies also take {Script Formula 1} - [{Script Formula 0}+{Script Formula 1}] physical damage.


Plague of Toads

Crimson Rune - Explosive Toads
Mutate to red bullfrogs that explode for {Script Formula 17} - [{Script Formula 17} + {Script Formula 18}] Fire damage.

Indigo Rune - Rain of Toads

Hail a Rain Toads down from the sky that deal {Script Formula 8} Poison damage per second to enemies in the area for [{Script Formula 10}|1|] seconds.

Obsidian Rune - Toad of Hugeness
Summon a giant toad that swallows enemies whole for up to {Script Formula 23} seconds, digesting for [{Script formula 22}] physical damage per second. This rune adds a {Script Formula 23} second cooldown to the skill.

Golden Rune - Toad Affinity

Reduces Mana cost to {Script Formula 2} Mana.

Alabaster Rune - Addling Toads
Mutate to yellow frogs that deal {Script Formula 15} - [{Script Formula 15} + {Script Formula 16}] Poison damage and confuse affected enemies for {Script Formula 13} seconds.


Corpse Spider

Crimson Rune - Blazing Spiders
Summon fire spiders that deal {Script Formula 16} - [{Script Formula 16} + {Script Formula 17}] Fire damage.

Indigo Rune - Spider Queen

Summon a mother spider that births spiderlings dealing [{Script Formula 14}] - [{Script Formula 14} + {Script Formula 15}] Poison damage per second to enemies in the area. Lasts {Script Formula 10} seconds. You may only have one mother spider summoned at a time.

Obsidian Rune - Leaping Spiders

Summon jumping spiders that leap up to {Script Formula 21} yards to reach their target and attack for {Script Formula 16} - [{Script Formula 16} + {Script Formula 17}] physical damage.

Golden Rune - Widowmakers
Summon widowmaker spiders that leech [{Script Formula 12} * 100]% of the damage they deal as Mana for you.

Alabaster Rune - Medusa Spiders
Summon paralyzing spiders that have a [{Script Formula 11}*100]% chance to slow enemies movement by [{Script Formula 4}*100]% with every attack.


Haunt

Crimson Rune - Consuming Spirit
The spirit returns [{Script Formula 2} * 100]% of damage done as Life for the Witch Doctor.
Indigo Rune - Lingering Spirit
If there are no targets left the spirit will linger for up to {Script Formula 4} seconds looking for new targets.

Obsidian Rune - Grasping Spirit
Slows the movement of haunted targets by [{Script Formula 5}*100]%.

Golden Rune - Draining Spirit

The spirit returns [{Script Formula 3} * 100]% of damage done as Mana for the Witch Doctor.

Alabaster Rune - Resentful Spirit
Modifies the spirit to do [{Script Formula 0}*{Script Formula 1}] Arcane damage over [{Script Formula 1}|1|] seconds.


Hex

Crimson Rune - Painful Transformation
Hexed targets bleed for {Script Formula 3} damage per second while hexed.

Indigo Rune - Angry Chicken
You turn into an Angry Chicken for up to {Script Formula 5} seconds that can explode for {Script Formula 13} - [{Script Formula 13} + {Script Formula 14}] damage to all enemies within {Script Formula 9} yards.

Obsidian Rune - Unstable Form
Hexed targets explode when killed dealing {Script Formula 11} - [{Script Formula 11} + {Script Formula 17}] Poison damage to all enemies within {Script Formula 10} yards.

Golden Rune - Hedge Magic
The Fetish Shaman will periodically heal friendly targets for {Script Formula 15} Life.

Alabaster Rune - Jinx
Increases the damage taken by hexed targets to [{Script Formula 2} * 100]%.


Mass Confusion

Crimson Rune - Paranoia
All enemies in the area take [{Script Formula 3}*100]% additional damage.

Indigo Rune - Mass Hysteria
Up to {Script Formula 4} monsters who aren't confused will be stunned for [{Script Formula 6}|1|] seconds when the spell is first cast.

Obsidian Rune - Mass Hallucination
Amid the confusion a giant spirit rampages through enemies dealing [{Script Formula 11} / {Script Formula 9}] - [({Script Formula 11} + {Script Formula 12}) / {Script Formula 9}] physical damage per second to enemies it passes through.

Golden Rune - Unstable Reality
Cooldown reduced to {Cooldown Time} seconds.

Alabaster Rune - Devolution

Targets killed while confused have a {Script Formula 18}% chance of spawning a zombie dog.


Gargantuan

Crimson Rune - Restless Giant
When the Gargantuan encounters an Elite enemy or is faced with {Script Formula 15} enemies nearby it enrages for {Script Formula 9} seconds gaining: {icon:bullet} [{Script Formula 6}*100]% movement speed{icon:bullet} [{Script Formula 14}*100]% attack speed {icon:bullet} [{Script Formula 13}*100]% physical damage. This effect cannot occur more than once every {Script Formula 31} seconds. Elite enemies include Champions, Rares, Bosses and other players.

Indigo Rune - Humongoid
Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for [{Script Formula 2}*100]% physical damage.

Obsidian Rune - Big Stinker
The Gargantuan is surrounded in a poison cloud, dealing {Script Formula 5} Poison damage per second to nearby enemies.

Golden Rune - Wrathful Protector
The Gargantuan only lasts {Script Formula 19} seconds but is also more powerful. The Gargantuan's fists burn with fire, dealing {Script Formula 22} - [{Script Formula 22}+{Script Formula 23}] additional Fire damage and knocking enemies back with every hit.

Alabaster Rune - Bruiser
Gargantuan periodically slams enemies, dealing {Script Formula 21} - [{Script Formula 21}+{Script Formula 26}] physical damage and stunning them for {Script Formula 3} seconds.


Acid Cloud

Crimson Rune - Corpse Bomb
A corpse emerges from the ground and explodes for {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] Poison damage to enemies in the area.

Indigo Rune - Acid Rain
The initial splash is increased to {Script Formula 1} yards and deals {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] Poison damage.

Obsidian Rune - Lob Blob Bomb
The acid on the ground forms into a slime that irradiates nearby enemies for {Script Formula 8} Poison damage per second. The slime will survive for {Script Formula 20} seconds before dissipating.

Golden Rune - Slow Burn
Increases the duration of the acid pools to {Script Formula 5} seconds.

Alabaster Rune - Kiss of Death
Spit a cloud of acid that inflict {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] Poison damage followed by {Script Formula 8} Poison damage per second to enemies who remain in the area.


Wall of Zombies

Crimson Rune - Creepers
Up to [{Script Formula 0}/{Script Formula 10}] zombies will emerge entirely from the ground and attack nearby enemies for {Script Formula 11} - [{Script Formula 11}+{Script Formula 12}] physical damage per swing.

Indigo Rune - Barricade
Doubles the width of the wall. The line of zombies will attack for {Script Formula 2} - [{Script Formula 2}+{Script Formula 9}] physical damage per second.

Obsidian Rune - Dead Rush
Zombies run out in all directions dealing {Script Formula 4} - [{Script Formula 4}+{Script Formula 16}] physical damage to nearby enemies.

Golden Rune - Unrelenting Grip
Zombies will slow the movement of enemies by [{Script Formula 17}*100]% for {Script Formula 18} seconds.

Alabaster Rune - Pile On

A tower of zombies falls over dealing {Script Formula 3} - [{Script Formula 3}+{Script Formula 19}] physical damage to any enemies in the way.


Spirit Barrage

Crimson Rune - Phlebotomize
Spirits return [{Script Formula 4}*100]% of damage dealt as Life.

Indigo Rune - Well of Souls
Every cast launches an additional [{Script Formula 6} / {Script Formula 7}] spirit bolts at nearby enemies other than the targeted enemy that deal {Script Formula 8} - [{Script Formula 8}+{Script Formula 9}] physical damage each.

Obsidian Rune - Phantasm
Summons a Spectre for {Script Formula 11} seconds that deals {Script Formula 14} - [{Script Formula 14}+{Script Formula 16}] physical damage per second to all enemies within {Script Formula 13} yards.

Golden Rune - The Spirit is Willing
Spirits return [{Script Formula 5}*100]% of damage dealt as Mana.

Alabaster Rune - Manitou

Summons a Spectre for {Script Formula 17} seconds that hovers over you conjuring spirit bolts at nearby enemies for {Script Formula 20} - [{Script Formula 20}+{Script Formula 22}] physical damage.


Quelle: http://www.diablofans.com/topic/27996-d ... ntry649067
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